put the mp_additional.gsc --> openwarfare\maps\mp <-- path
put the openwarfare/_playerdvars.gsc this lines in onPlayerSpawned() function


	level.map = getDvar("map_mp");
	if (level.map != "mp_luna2") {
	if (!isDefined(self.mission))
        self thread maps\mp\mp_additional::missionHud();
         
    	/*self thread maps\mp\mp_additional::damageMonitor();*/
      
        self thread maps\mp\mp_additional::createHUDOverlay();

or overwrite _playerdvars.gsc

in mp_additional.gsc line from 18 to 23 modify (inverted commas between) the print text on screen

This lines:
	line1 = self createMissionLine(0, "Line1", speed, decayStart, decayDuration);
	line2 = self createMissionLine(1, "Line2", speed, decayStart, decayDuration);
	line3 = self createMissionLine(2, self.name, speed, decayStart, decayDuration);
	line4 = self createMissionLine(3, "Soldier, "+team+" Team", speed, decayStart, decayDuration);
	line5 = self createMissionLine(4, "Good luck have fun!", speed, decayStart, decayDuration);
	line6 = self createMissionLine(5, "Line5", speed, decayStart, decayDuration);
